

- #Stonehearth steam mods location how to#
- #Stonehearth steam mods location mod#
- #Stonehearth steam mods location update#
- #Stonehearth steam mods location full#
#Stonehearth steam mods location mod#
The startermod_locale mod adds a pseudolocalization of stonehearth's and rayya children's en.json files. Inside each of those folders there will be 2 files named en-XA.json and en-DEV.json. Inside the startermod_locale folder, you should see a manifest.json file, a added_languages.json file and a translations folder which has 2 folders in it representing the two mods that existed at the moment this mod was created (stonehearth and rayyas_children). Unzip it into the "mods" folder and make sure the folder is called startermod_locale and that it has the correct structure so that it can be loaded without conflicts. Otherwise, make sure this property is set to true in the "info" section of your manifest.ĭownload startermod_locale from Github.

If you create the translation mod through the Create New Mod button in the Mods menu, make sure to tick the "Is this a translation mod?" checkbox so that the mod gets properly tagged as "client_only". To make a fan translation of the stonehearth mod or of any other mod, we can use the startermod_locale mod as a template. We can also provide translations for mods from other players.
#Stonehearth steam mods location how to#
If your content is intended for a game's Workshop, follow the directions from the game's developers to learn how to upload that content, as each game may have a slightly method for doing so.įor more information on mods that utilize the Source Engine (games such as Half-Life 2, Team Fortress 2, Left 4 Dead, and Portal) please see our Source mods documentation.Translations for the game can be provided as mods. Mods can have comments, reviews, and ratings like other content on Steam.

If you're not clear about a mod in any way, check the Community Hub for more information and help. Developers are not typically involved with mods or their creation, other than allowing their games to support them. Unless specifically stated otherwise, mods are created by fans in a game's community for their fellow players. Are mods officially endorsed by Steam or the game's developers? Just like buying a game, paying for a mod helps to support and reward the team (sometimes consisting of just one person) who have worked hard to create that new content. Why are some mods free and other cost money?Įach mod author decides whether they think there is enough customer interest in their mod to list it for sale. Mods alter or add to the game they're created for, so you must have that game in your Steam library to utilize them. Do I need to own the game that the mod is made for? If a game doesn't support mods, you can tell the developers you'd like to see that feature by starting up a discussion on the game's Community Hub. You can also find mods related to a game by checking for the "Community-made Mods" section on its store page. Many games support mods through the Steam Workshop, where you can easily browse for new content and have it automatically appear in your game. You may just stumble across the next big thing and help it grow. Counter-Strike, Dota 2, and Team Fortress all began their life as mods.
#Stonehearth steam mods location full#
Some mods can even grow into full stand-alone commercial products.
#Stonehearth steam mods location update#
Supporting mods means supporting their authors, and encouraging them to update their existing mods and make more and better mods in the future. Other mods may add expansive community-created content equaling hours of new gameplay and storyline, or even an entirely new game built from the ground up.

Many mods are free and range in scope from smaller changes here or there to entirely new items, characters, maps, or missions. Steam makes it easy to find and try these mods for any game in your library that supports modding. Whether it's adding new graphical features, crafting new items, or creating new stories, mods can breathe new life into games of all types. Fans, hobbyists, and aspiring game developers from around the world can add to or modify their favorite games by creating "mods". Your favorite games don't need to end just because you've finished them.
